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Valve did not explicitly specify a licence for Alien Swarm SDK but it is most likely similar to SOURCE 1 SDK LICENSE This way we will be able to see which changes did you introduce to the content files. Second commit introduces your modifications to both content files and, if necessary, source code.You can get them from the Alien Swarm: Reactive Drop game folder First commit only adds unmodified content files.If you want to add new or modify the existing game content files please do it in two commits: For now it contains the bare minimum of files to save the repository space. The reactivedrop folder contains games content: materials, models, scripts, sounds. Resulting DLLs will be placed into reactivedrop\bin.Open reactivedrop_vs13.sln using Visual Studio 2013.Visual Studio 2005 and up can also be used, but we didn't update the project files for them, thus you will need to add Reactive Drop's new files(.cpp and. Visual Studio 20 might work too if you use the Visual Studio 2013 toolchain.
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