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The code is not conformant enough to support the GNUC (MinGW) compiler.įor questions, consider using Stack Overflow with the d3dx tag. The library can be built with Visual C++ or with clang/LLVM for Windows.NoticesĪll content and source code for this package are subject to the terms of the MIT License.
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Documentationĭocumentation is available on the GitHub wiki. The fx profilesĪre not supported by the DXIL (DXC.EXE) compiler. It is supported in the Windows 8.1 SDK version of the HLSL compiler (FXC.EXE) andĭ3DCompile API (46), is supported but generates a deprecation warning with D3DCompile API (47). The fx_5_0 profile support in the HLSL compiler is deprecated, and does not fully support DirectX 11.1 HLSL features To provide shader reflection functionality, and this API is not deployable for Windows Store apps on Windows 8.0, Windows RT, FX11 requires the D3DCompiler API be available at runtime The Effects 11 library is for use in Win32 desktop applications. See Microsoft Docs for a list of differences compared to the Effects 10 (FX10) library. DisclaimerĮffects 11 is being provided as a porting aid for older code that makes use of the Effects 10 (FX10) API or Effects 9 (FX9)ĪPI in the deprecated D3DX9 library. It is still available for use for legacy projects or when using older developer education materials, but use of it for new projects is not recommended. For details, see Where is the DirectX SDK?. These components are designed to work without requiring any content from the legacy DirectX SDK.
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Use of the Windows Update SDK ( 19041) or later is required. This code is designed to build with Visual Studio 2019 (16.11 or later) or Visual Studio 2022.
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All rights reserved.Įffects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
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